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Removed bonuses and similar non-random elements. Also, completely randomized outcomes from games, due to the zeroed Diplomacy (for all nations) at start. Choices of players/AI will matter the most. Overall, everything is aimed for creating the perfect sandbox experience in Medieval.
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*** Much more, which you will eventually find out yourselves. New end-game buildings added to several nations (small Wonders). *** Game mechanics tweaked for gameplay-smoothing purposes in many aspects - merchants are more viable now and bring more profits if played and protected correctly, buildings give more defined bonuses to city stats (as Kings Purse is removed and you will rely on your eco skills mostly), Wonders are much stronger and more important. Same goes with Archer/Spear and so on militias. *** All militia/General units are now completely different for all racial types, Eastern Generals will be much more armored, but slower, Western ones will have more damage, Nordic - more Morale, decent damage, etc. Units, that cost the same don't have different stats anymore, instead all have some weaknesses or bonuses compared to others.
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*** All units that were horribly balanced in the base SS 6.4 are now fixed, prices rearranged. The result is something similar to a "Civilization" sandbox experience.
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So this is not for Historical, (you can get Gunpowder very fast, if you know how to develop some city correct) but for Gameplay-enhancing purposes only. They also appear much faster in the rooster(but buildings are harder to get, population is much larger and requires much more to upgrade your buildings). *** Units can now be recruited in all time-periods(not disappearing like in base SS 6.4). All nations have various tweaks and new units added to their roosters. *** The time period is changed and all the nations are tweaked and renamed to a more "General" state - Khwarazmians are now just Persia, The Mamluks/Fatmids/etc are now "Egypt", the Cumans are now "The Khazarian Empire" (who fought with the Bulgarians on the Volga), etc. 3 new nations in their slots - The Second Bulgarian Empire, Volga Bulgaria and the Teutons (as permanent). *** Removed the "Hordes" of Mongols, Timurids, etc late game. Most notable changes (but far from all) are: It also aims for gameplay perfection.(at the cost of Historical inaccuracies here in there for various aspects of the game) This modification for STAINLESS STEEL 6.4 does several major things and also tweaks hundreds of others. DO NOT DOWNLOAD any "OUTDATED" or other files from the list, which are there only for reverse-engineering purposes. DOWNLOAD only the BASE mod + the latest PATCH file for it.
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